The role you play influences the start of your story and what your multiplayer experiences will be like. The difference between classes and jobs. Understanding the three roles. At the very beginning of the game, you only have access to a few character classes, which serve as lesser versions of the jobs they evolve into at Lv.
Your character can play every job. Dungeons, for instance, require one healer, one tank, and two DPS players. Tanks are represented with a blue character icon. They lead the charge in dungeons by taking the brunt of enemy attacks. They are the living shields that fight at the head of the pack. They can protect themselves with spells and powerful armor. While they can hit hard, their main goal is withstand enemy attacks so healers and DPS can do their jobs.
Healers have green character icons. They support the party from the backline with spells that restore health or grant lifesaving shields. Healers can also dispel negative effects enemies cast on their party and some can even revive downed party members. DPS characters have red character icons. These damage dealers either attack at close range or at a distance with weapons or magic. Their main goal is to dispatch foes with powerful attacks. Some specialize in dealing heavy damage to single enemies, while others can attack multiple adversaries at once.
While the party relies on them to defeat all the enemies that stand before them, DPS characters need tanks and healers to keep them alive. If you want to lead the charge in battle, then consider one of the four tank jobs: Paladin , Warrior , Dark Knight , or Gunbreaker. They are valiant fighters who wield swords and shields.
Their combat abilities focus on cutting down foes one-by-one, but they also dish out large attacks that target groups. They have multiple abilities that further increase their toughness in battle and can even totally negate damage. At higher levels, Paladins can heal themselves and use magic attacks. Paladins are perfect for players who want an easily understood tank role with powerful defensive options and strong attacks.
If you want to play as a Paladin, you must first become a Gladiator class and get them to Lv. Warriors are powerful brutes that are hard to put down. They are fierce combatants who cleave enemies with massive axes. Their fighting style involves hard-hitting moves that only get stronger with abilities that amplify their strength. They can boost their health to become even harder to defeat in battle and dish out heavy burst damage.
Warriors are a great option for players who want a tank role that shrugs off attacks and overpowers enemies. If you want to play Warrior, you must first become a Marauder class and get them to Lv. Dark Knights are the mirror image of Paladins: They are dark, brooding, and wield massive swords. Their combat style focuses on keeping up pressure on enemies with darkness-infused physical and magical attacks to build power. They are not only heavy-hitters, but can sustain a great deal of damage with all their skills.
Dark Knights are great for players want a well-rounded and edgy tank to play as. To play as a Dark Knight, you need the Heavensward expansion, and you have another job at Lv. Gunbreakers are tanks that have a more involved moveset that makes them feel a bit like a DPS character. They fight with a gunblade that is, unsurprisingly, a sword that can shoot bullets. The job uses combos to gain resources and do even more combos. While Gunbreakers have a strong focus on combat, they still have plenty of defensive options to mitigate damage.
To play as a Gunbreaker, you need the Shadowbringers expansion and have another job at Lv. If you want to be the magical backbone of your party that keeps everyone alive, then consider playing a healer. They use their canes to draw upon the elements to attack enemies, and cast restorative magic to aid allies.
They can heal their teammates in large bursts or over time with different spells. They also have a unique system that lets them expend special resources for large, instant heals or to deal damage. White Mages are great choices for players who want a clear set of powerful options for protecting their party. To play as a White Mage, you must choose the Conjurer class and get it to Lv. Scholars are unique healers who can summon partners to help the team.
For beginners who want to take it slow and get familiar with the game, just which Classes should they try first? Although only one new healer has been added sorry, healers , the rest of the roles have received exciting new jobs that vary in difficulty. Some are incredibly easy to adapt to, while others take a little bit of practice to really get working optimally. Fortunately, the jobs are balanced enough that casual players won't have to worry about which ones deal the highest DPS, instead focusing on which ones feel good to play.
Here are some jobs that are great for newer players as they go into the game past A Realm Reborn, along with two that aren't exactly easy to get a handle on. To fit with the eastern flair of Stormblood , Samurai was added into the expansion as a new and improved combat job.
Available upon reaching level 50, the Samurai boasts very high DPS After all, what sort of DPS needs situational buffs and debuffs when the best way to dispatch enemies is to overkill them?
In this way, Samurai is best compared to a melee Black Mage in its usefulness in party compositions. Unlike Black Mage, however, Samurai has a very low skill floor. The job is easy to pick up and the rotations are pretty self-explanatory. It's a fairly forgiving melee DPS as well, since positional attacks are not entirely necessary for those unconcerned with maxing out DPS. Just keep in mind the job has a high skill ceiling, with a lot of room for optimization.
With enough practice, the job can put out serious numbers. It's a safe job to pick up and one that looks cool as well. However, to the surprise of many fans, the job is a tank. It still deals solid damage and operates functionally similar to a DPS, but also has damage mitigation to help it tank hits in heated battles. The job has a ton of different skills to use, both when it's obtained at level 60 and especially at max level.
It can be argued that the job might have too many abilities. Gunbreaker, like other tanks, requires a lot of situational abilities and off-global cooldowns to use effectively. The hotbar of the Gunbreaker is one that can get a little ugly, especially on PC.
Without good management of buttons or and MMO-mouse, having these situational abilities at-hand can be a literal reach. The rotations aren't nearly as easy as jobs like Paladin or Warrior, either. It's arguably the hardest tank to learn, but one that can be rewarding if given time.
The other Shadowbringers job, Dancer, is another one long-anticipated by fans. Many expected it to be added in Stormblood , based on wrong theories about Lyse in the reveal trailer, but it did finally arrive. And, to the surprise of the community, it was a DPS instead of a Healer. Healers are too hard to design in a way that's unique and balanced, apparently.
Regardless, Dancer is a pretty ideal job for those who like ranged physical DPS and have hit level If maintaining multiple buffs and DoTs on Bard is too annoying and Machinist is too arcane, Dancer is perfect.
The job is based around RNG activations of powerful abilities, revolving around a very simple damage rotation. Its utility is easy to use as well, and there's nowhere near the button bloat other jobs have at max level. Dancer is perfect for players looking to be effective at all levels without a lot of effort. Machinist has always been a bit of a nightmare of a job that the development team doesn't really know how to handle.
It often gets abilities taken away while new gimmicks are added. Stylistically, the job is cool, and controlling machines is a great concept for a job. In practice, it's just incredibly hard to optimize to the level of Bard and Dancer.
The reason Machinist is challenging, aside from having to optimize gear to a sweet spot of stats since bigger numbers aren't always better, is in the rotation. The opener is fairly complex, and screwing up is punishing.
Even in earlier levels, machinist is just a lot to manage. For plays who have just made it to Ishgard and want to try a new class, Dark Knight or Astrologian are much better, easier options to experiment with.
Added in Stormblood and available upon reaching level 50, the Red Mage job is a ranged magic DPS that mixes white and black magic.
High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks.
Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life. Melee DPS are close-range attackers.
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